팀 데스매치에서 적 스쿼드보다 먼저 30킬에 도달하거나, 시계가 0이 될 때 앞서 있으면 승리합니다.
WASD 이동, 마우스 조준. 오른쪽 버튼으로 정조준하면 탄착이 좁아지고 시야가 확대됩니다. R로 자주 재장전, 1-8 또는 휠로 무기 교체, 정밀 타격이 준비되면 Q를 눌러 뭉친 적을 응징하세요.
엄폐물로 봇의 시선을 끊고, 귀를 기울이세요: 총성이 근처 봇의 위치를 알립니다. 헤드샷은 두 배 피해 — 저격총 Vigía는 어떤 헬멧도 한 방에 벗겨냅니다. 연속 킬로 레이더·보급·타격을 유지하고, 5초만 피해 없이 버티면 체력이 회복됩니다.


Strikepoint is a team deathmatch first-person shooter that boots straight into the fight: you and four allied bots face five enemy bots on compact, cover-rich arenas, so there is always a gunfight seconds after spawning and never a lobby to wait in. The core loop is classic arena FPS: sprint through lanes, peek containers and corridors, trade shots with bots that patrol waypoints, react to what they see and hear, and push your streak. Kills feed the team score; the first squad to thirty eliminations, or the best score when the five-minute clock runs out, takes the match. Personal streaks unlock tactical edges: three kills pings enemy positions on your HUD for six seconds, five resupplies health and ammunition, and seven lets you paint a target zone for a delayed precise strike that punishes campers. Eight original weapons cover every range and tempo, from the pocket P-9 Vela pistol to the one-headshot Vigia sniper, each with its own damage curve, spread, magazine and aim-down-sights zoom. Match experience converts into permanent progression: level up to unlock shotguns, LMGs, DMRs and revolvers, all stored locally with your career stats. Two handcrafted maps offer distinct rhythms, an icy installation of containers and open lanes, and a rust-red industrial yard cut into three corridors. Three difficulty settings tune bot reaction time, accuracy and aggression for anything from warm-up to veteran pressure, while sensitivity, field of view and mobile aim assist are fully adjustable. Runs entirely offline in the browser, on desktop with mouse and keyboard or on phones with dual-stick touch controls.