주(province) 지도 위로 확장하세요: 인접 영토를 공격하고, 내 영토 사이에서 병력을 옮기고, 라이벌 진영보다 먼저 지도를 정복합니다.
내 주에서 이웃 주로 클릭하거나 드래그해 공격하고, 내 것이라면 증원합니다. 터치에서는 내 주를 탭한 뒤 이웃 주를 탭: 드래그도 됩니다.
슬라이더로 매 공격에 보내는 병력 비율을 고릅니다. 속도 버튼으로 2배 전투 속도를 전환합니다.

Frontier.io is a real-time territorial conquest game played on a procedurally generated map of about one hundred provinces. You start from a single capital and every province you own feeds troops back into your war machine, so every capture makes the next one easier. Attacks are resolved the moment you send them, with a pinch of battlefield chaos deciding close fights, and a troop slider lets you decide how much of each province's garrison to commit — probe with 20%, push with 70%, or dump everything into one desperate push. Six rival factions share the map with you, each with its own temperament: some swallow neutral land as fast as they can, some turtle up behind walls of troops, and some hunt the weakest border on the map. Provinces you raze slowly recover their militias, so neglected corners of the map never stay free for long, and when one faction snowballs the others instinctively gang up on the leader. Win by controlling 70% of the map, or by being the last faction standing when the dust settles. Three difficulty levels, instant restarts, sessions of five to ten minutes, full touch support for tap-to-select tap-to-attack play, and local progression that tracks your victories and fastest win. No download, no registration — open the page and take the first province.