在团队死斗中抢在敌队之前拿下30杀,或拖到时间归零时保持领先。
WASD移动,鼠标瞄准。按住右键机瞄,弹道更收、视野更远。勤按R换弹,1-8或滚轮换枪,精确打击就绪时按Q惩罚扎堆的敌人。
利用掩体切断机器人的视线,学会听声辨位:枪声会暴露附近的机器人。爆头双倍伤害——Vigía狙击枪一枪掀掉任何头盔。保持连杀获得雷达、补给与打击,记住5秒不受伤即可回血。


Strikepoint is a team deathmatch first-person shooter that boots straight into the fight: you and four allied bots face five enemy bots on compact, cover-rich arenas, so there is always a gunfight seconds after spawning and never a lobby to wait in. The core loop is classic arena FPS: sprint through lanes, peek containers and corridors, trade shots with bots that patrol waypoints, react to what they see and hear, and push your streak. Kills feed the team score; the first squad to thirty eliminations, or the best score when the five-minute clock runs out, takes the match. Personal streaks unlock tactical edges: three kills pings enemy positions on your HUD for six seconds, five resupplies health and ammunition, and seven lets you paint a target zone for a delayed precise strike that punishes campers. Eight original weapons cover every range and tempo, from the pocket P-9 Vela pistol to the one-headshot Vigia sniper, each with its own damage curve, spread, magazine and aim-down-sights zoom. Match experience converts into permanent progression: level up to unlock shotguns, LMGs, DMRs and revolvers, all stored locally with your career stats. Two handcrafted maps offer distinct rhythms, an icy installation of containers and open lanes, and a rust-red industrial yard cut into three corridors. Three difficulty settings tune bot reaction time, accuracy and aggression for anything from warm-up to veteran pressure, while sensitivity, field of view and mobile aim assist are fully adjustable. Runs entirely offline in the browser, on desktop with mouse and keyboard or on phones with dual-stick touch controls.